Definition of creativity. Steps for creativity: preparation, incubation, illumination and validation. Examples of discoveries. The four dimensions of intelligence: deduction, intuition, collective intelligence and creativity. Barriers to creativity: education, habits, expertise, judgment and admissibility. Approaches to stimulate scientific creativity: exploration, reformulation, generation of ideas, selection, testing-experimentation and organization. Confrontation of ideas. Application to the research context. Thought organization: from idea to expression. Critical judgment. Design of an innovative project outside the scope of the research project. Assessment of originality, risk and feasibility of an innovation project. Importance to work along with people from other disciplines in order to innovate.

Workshop plan

Session 1 (3.5 h.) Theory of creativity. Methods to stimulate creativity: creative “breathing” (explore-divergence, reframe-convergence. TRIZ. Bissociation, importance of the game, to get away from conventions.

Session 2 (3.5 h.) Presentation of stories of discovery by students. Innovation arises from a problem. Teamwork, exploration and experimentation of different methods stimulating creativity.

Session 3 (3.5 h.) Class work on the theme or common problems. The fact that everyone is working on the same problem will demonstrate that there are often several solutions to the same problem. Pooling of the proposed solutions.

Session 4 (3.5 hrs.) Presentation of innovation project by students.

 

Evaluation

TP1. History of a discovery, consists in presenting a major scientific discovery, as well as its applications. Assignment and presentation (team).

TP2: Exercise of creativity, consist of submitting a proposal for an innovation. Assignment and presentation (team).

Evaluation : Pass/fail; presence is mandatory.